Action library · Both kinds
Sports & Action
Athletic actions built around a single committed movement, which means the photograph has to leave room for that movement to happen.
Each of these takes a still stance and runs one athletic beat out of it: a cross into a bag, a rise to the rim, a vault over a wall, a walkout into stadium light. They are short on purpose. An action that carried a whole play would have to invent a whole play. These carry one movement the body in the photograph could plausibly have been about to make.
Gym members, club players and parents of both. The usual source is a posed team photo or a phone shot in a park, and the usual want is more energy than a person standing still holding a ball.
This shelf holds two different things
Motion actions
These move
A photograph goes in and a clip of about 5 seconds comes out. The movement is generated from the one frame you supply, so nothing here is filmed and nothing is recovered.
Photo styles
These restyle
A photograph goes in and a new still picture comes out. The frame is rebuilt in the style rather than having an effect laid over it, and nothing on this side of the shelf moves.
Everything on the Sports & Action shelf
The ones that move
01MovesBoxingShadow boxing with proper formUpper body plus arms is the minimum, though full length is safer.Large invention
02MovesBasketball DunkPowerful basketball slam dunk motionModerate invention
03MovesSoccer GoalCelebrating a soccer goal with enthusiasmModerate invention
04MovesParkour Vaultthree steps, one hand down, clean over the wallMotion action
05MovesTunnel WalkoutStride out of the players' tunnel into stadium light like a starting lineup intro.Motion action
06MovesCaught on the Big ScreenThe stadium camera finds you and the crowd goes wildMotion action
07MovesCorner Wrap-UpWrap the hands, raise the gloves, square up before the bell.Motion action
The ones that restyle
01RestylesTrack Finish LeanA sprinter's chest-forward lean across the finish line.This returns a still, and it keeps your pose while rebuilding everything around it into a finish line seen from low and to one side.Photo style
02RestylesBeam Landing StickThe stuck landing, arms upPhoto style
03RestylesPenalty Spot FocusStand over the ball at the penalty spot, eyes locked on the goal.Photo style
04RestylesFree Throw ReleaseThe exact moment a free throw leaves the handPhoto style
05RestylesDiving Board TuckA mid-air tuck frozen above the waterPhoto style
06RestylesStarting Block LaunchExplosive first stride off the blocks, captured at full drive.Photo style
07RestylesHome Run Bat FlipThe bat flips away and both arms rise as the ball sails out of the park.Photo style
What is invented on this shelf
Direction and follow through. The photograph fixes where the body is; the action has to decide where it was going. That is why space in the frame matters here: a subject jammed against the right edge gives the movement nowhere to travel, and the result either stalls or drags the background with it. Equipment cropped in half comes back as something the model guessed at.
The app's own invention flag, across this shelf
- ModerateReal movement, still anchored to the frameBasketball DunkSoccer Goal
- LargeThe model builds most of what you seeBoxing
The rest of this shelf carries no invention flag in the app's catalogue, so nothing here places it on the ramp: Parkour Vault, Tunnel Walkout, Caught on the Big Screen, Track Finish Lean, Beam Landing Stick, Penalty Spot Focus, Corner Wrap-Up, Free Throw Release, Diving Board Tuck, Starting Block Launch, Home Run Bat Flip. The flag is set on a preset by the app rather than by this site, and a guess dressed as a rating would be worth less than the gap.
Least invented first. A small rung stays close to the photograph you already have; a large one means the model is building most of what ends up on screen, which is also where a likeness has the most room to drift.
The photograph this shelf wants
Frame head to feet and leave space in the direction the movement will travel. Arms held slightly away from the body give the model clean edges to work from; arms folded or hands in pockets are the usual reason a limb comes out wrong.
The four things that decide any result are the same here as everywhere else in the library, and they are set out in what makes a photo work. The limits that apply to every action on this site are in what none of these can do.
Where Sports & Action results vary most
Contact is the weak point. Anything where a hand, a foot and an object have to meet in the same place at the same time is asking for a coincidence the model has to construct, and a fist landing on a bag is harder than a fist in the air. Gym mirrors are the other reliable problem, because a reflection has to be rebuilt in agreement with the body, and often is not.
Where to go next
- How much of the body your photo actually needsHead and shoulders, waist up, or head to feet: the crop decision that matters more than almost anything else you choose. A short table by movement type, and the headroom mistake almost everyone makes once.
- Why your animated photo looks wrong, and which part to blameA clip comes back and something is off, but it is hard to say what. Four causes, in order of how often they are the real one, each with a symptom you can recognise in your own result.
This is one shelf of many. The whole catalogue, grouped the way the app groups it, is in the action library.
Common questions
- What is the Sports & Action shelf for?
- Each of these takes a still stance and runs one athletic beat out of it: a cross into a bag, a rise to the rim, a vault over a wall, a walkout into stadium light. They are short on purpose. An action that carried a whole play would have to invent a whole play. These carry one movement the body in the photograph could plausibly have been about to make.
- Does everything on the Sports & Action shelf move?
- No, and that is the first thing to check before picking one. This shelf holds both kinds: some of these are motion actions that hand back a short clip, and the rest are photo styles that hand back a new still picture. Both halves are named and linked separately on this page, and every card is labelled.
- What kind of photo works best for Sports & Action?
- Frame head to feet and leave space in the direction the movement will travel. Arms held slightly away from the body give the model clean edges to work from; arms folded or hands in pockets are the usual reason a limb comes out wrong.
- Do I need a subscription for the Sports & Action actions?
- Nothing on this shelf is marked as a subscription only action in the app's catalogue. Free to download on iPhone and iPad. Credits and subscriptions are bought inside the app.
The right action for the photograph beats the popular one
Every action on the Sports & Action shelf is written up the same way, so you can check whether the picture in your camera roll actually suits it before you spend a credit on finding out.
